Connecticut 2021 2021 Regular Session

Connecticut Senate Bill SB00570 Introduced / Fiscal Note

Filed 04/12/2021

                    OFFICE OF FISCAL ANALYSIS 
Legislative Office Building, Room 5200 
Hartford, CT 06106  (860) 240-0200 
http://www.cga.ct.gov/ofa 
sSB-570 
AN ACT AUTHORIZING A TRIBAL RESORT -CASINO IN 
BRIDGEPORT, SPORTS WAGERING, ONLINE CASINO GAMING 
AND ONLINE LOTTERY.  
 
Primary Analyst: CW 	4/12/21 
Contributing Analyst(s): DD, ME, JS   
Reviewer: MM 
 
 
 
OFA Fiscal Note 
 
State Impact: 
Agency Affected Fund-Effect FY 22 $ FY 23 $ 
Connecticut Lottery Corporation Lottery Enterprise 
Fund - Potential 
Cost 
14.6-19.6 
million 
14.6-19.6 
million 
Consumer Protection, Dept. State Sports 
Wagering and 
Online Gaming 
Regulatory Fund - 
Potential Cost 
Up to 2.4 
million 
Up to 2.2 
million 
Consumer Protection, Dept. State Sports 
Wagering and 
Online Gaming 
Regulatory Fund - 
Potential Revenue 
Gain 
Up to 2.4 
million 
Up to 2.2 
million 
Resources of the General Fund GF - Potential 
Revenue Gain 
See Below See Below 
Board of Regents for Higher 
Education 
GF - Potential 
Revenue Gain 
See Below See Below 
Department of Economic & 
Community Development 
GF- Statewide 
Tourism 
Marketing 
Account - 
Potential Revenue 
Gain 
See Below See Below 
Note: GF=General Fund 
  
Municipal Impact: 
Municipalities Effect FY 22 $ FY 23 $ 
Various Municipalities See Below See Below See Below  2021SB-00570-R000396-FN.DOCX 	Page 2 of 5 
 
 
  
Explanation 
The bill, which legalizes and regulates expanded gaming in the 
state, results in the following fiscal impacts:
 1
 
Potential Revenue Impacts 
Sections 3-5, 8, 27, and 30 authorize sports wagering which results 
in a potential General Fund revenue gain of up to $19.3 million in FY 
22 and $21.1 million in FY 23.
2
  It is estimated that annual potential 
General Fund revenues could grow to $24.8 million by FY 26. 
Section 8 also requires 10% of the tribes’ payments from the online 
sports wagering they operate outside of Indian lands or $20 million, 
whichever is less, be transferred from the General Fund each fiscal 
year to the statewide tourism marketing account. This results in a 
potential revenue gain to the statewide tourism marketing account as 
early as FY 22. 
Section 3 authorizes online casino gaming by the tribes which 
results in a potential General Fund revenue gain of up to $8.6 million 
in FY 22 and $11.4 million in FY 23. It is estimated that annual 
potential General Fund revenues could grow to $28.1 million by FY 26. 
Sections 4, 18, and 21 authorize online keno by the Connecticut 
Lottery Corporation (CLC) which results in a potential revenue gain to 
the "debt free community college account" within the General Fund 
(created by the bill) of up to $0.7 million in FY 22 and $0.9 million in 
                                                
1
 The bill's provisions are subject to several conditions, including that the governor 
must first enter into specific contractual agreements with the Mashantucket Pequot 
and Mohegan tribes, which must then be approved or deemed approved by the U.S. 
Department of Interior secretary, pursuant to the federal Indian Gaming Regulatory 
Act and its implementing regulations. Consequently, all impacts are potential in 
nature. 
2
 Under the bill, the CLC is subject to the same 13.75% tax on gross gaming revenue 
from sports betting that applies to the tribes.  However, it is unclear what effect this 
would have as the CLC transfers all net revenue to the General Fund after paying all 
agency expenses (which presumably would include this tax).  2021SB-00570-R000396-FN.DOCX 	Page 3 of 5 
 
 
FY 23.  It is estimated that annual potential revenues could grow to 
$2.1 million by FY 26. 
Sections 4 and 22 authorize online lottery draw games by the CLC 
which results in a potential revenue gain to the "debt free community 
college account" within the General Fund of up to $2 million in FY 22 
and $3 million in FY 23.  It is estimated that annual potential revenues 
could grow to $19 million by FY 26. 
Section 16 allows the Department of Consumer Protection (DCP) to 
regulate and issue licenses to operate fantasy contests outside of Indian 
lands if the State-Tribal agreement goes into effect resulting in a 
potential revenue gain to the extent these licenses are applied for and 
violations occur which result in fines. 
Sections 19 and 20 result in a potential General Fund revenue gain 
to the Board of Regents.  The amount of the potential revenue gain will 
be equal to the revenues from the online lottery program (less program 
expenses), if it is authorized.  Section 19 requires the CLC to establish 
a fund to receive all online lottery draw game revenues. This fund 
would be used to pay all online lottery draw game expenses and to 
defray the costs of the existing debt-free community college program, 
which provides grants to eligible students. A dedicated, nonlapsing 
debt-free community college account within the General Fund is 
established by Section 20 of the bill to receive the funds from the CLC 
online lottery draw game account.  Account funds must be expended 
by the Board of Regents for the debt-free community college program, 
which is anticipated to cost the Board of Regents approximately $13.9 
million in FY 22 and $15 million in FY 23, if program enrollment is 
uncapped. 
Section 39 requires, beginning in FY 22, a General Fund transfer to 
the Mashantucket Pequot and Mohegan Fund (MPMF) of $137 million 
to be distributed according to current MPMF statute.  This reduces the 
revenue available to the General Fund by $86 million annually 
beginning in FY 22, and results in a corresponding revenue gain to 
municipalities.  2021SB-00570-R000396-FN.DOCX 	Page 4 of 5 
 
 
Sections 36 and 37 expand allowable hours of alcohol sales at 
casinos, which results in an estimated General Fund revenue gain of 
up to $2 million on an annualized basis from additional slot revenues. 
Potential Cost Impacts 
Sections 4 and 5 allow the CLC to offer mobile and retail sports 
betting, online keno, and online lottery draw games resulting in a 
potential cost of $14.6-$19.6 million per year. To meet the 
requirements of the bill the CLC will need to hire approximately 20 
new employees ($3.3 million cost for salary and fringe benefits) who 
will cover marketing, finance, IT, and security for sports betting and 
the new lottery games being offered.   
The CLC will also need to partner with vendors (estimated $11.3-
$16.3 million cost per year) to provide gaming systems and platforms, 
player account management systems, audit and regulatory expenses, 
and marketing services.  The exact cost will depend upon the contracts 
between the CLC and the vendors. 
Section 9 requires the DCP to assess the tribes and any authorized 
operator of sports wagering for the regulatory costs the department 
will incur resulting in a revenue gain and a corresponding cost to the 
State Sports Wagering and Online Gaming Regulatory Fund 
established by the bill.  The DCP will incur a regulatory cost of up to 
$2.4 million in FY 22 and up to $2.2 million in FY 23 to hire 15 full-time 
employees and one durational employee to meet the requirements of 
the bill.  The assessment costs that the DCP will charge will be made in 
consultation with the tribes and any authorized operator of sports 
wagering and the parties being assessed may request a hearing if they 
are aggrieved by an assessment. 
Section 38 increases the cost to fully fund the State Property PILOT 
by up to $4 million beginning in FY 22.  The impact in future years 
would vary based on changes to municipal grand lists in the towns of 
Ledyard and Montville.  This correspondingly results in a potential 
revenue gain to the towns of Ledyard and Montville that will vary  2021SB-00570-R000396-FN.DOCX 	Page 5 of 5 
 
 
based on funding levels for the State Property PILOT.  Under current 
law, the Office of Policy and Management may reduce payments in 
years that appropriations are insufficient to fully fund the grant. 
The Out Years 
The annualized ongoing cost impacts identified above would 
continue into the future subject to inflation. The annualized ongoing 
revenue impacts would continue into the future subject to growth in 
the gaming activities authorized under the bill, and an increase in the 
tax rate on online gaming to 20% beginning with the sixth year of 
operation as specified in the bill.