Connecticut 2013 Regular Session

Connecticut Senate Bill SB00328

Introduced
1/23/13  
Introduced
1/23/13  
Refer
1/23/13  
Refer
1/23/13  
Refer
2/20/13  
Refer
2/20/13  
Report Pass
2/28/13  

Caption

An Act Concerning Minors And Violent Point-and-shoot Video Games.

Impact

The enactment of SB00328 is expected to create a more defined boundary regarding the accessibility of violent video games for youth, potentially leading to a broader cultural shift regarding the promotion of non-violent entertainment options in public spaces. By placing limitations on what minors can engage with in these settings, the bill brings emphasis to parental control and societal responsibility. Additionally, it establishes the Violent Video Game Task Force to study the effects of these video games on youth behavior and to develop recommendations, which could lead to further implications for state policies on media consumption.

Summary

SB00328, known as the Act Concerning Minors and Violent Point-and-Shoot Video Games, is designed to restrict access to violent video games for individuals under the age of eighteen in public establishments such as amusement arcades. The bill prohibits any owner or operator of such venues from allowing minors to operate violent point-and-shoot video games and enforces penalties for violations. This regulatory effort aims to minimize the exposure of minors to violent imagery within games that prominently feature facsimiles of firearms, thereby addressing concerns regarding the potential impact of such media on youth behavior.

Sentiment

The sentiment surrounding SB00328 appears multifaceted, with supportive arguments emphasizing the need to protect minors from violent content, reflecting broader societal concerns about youth violence and media influence. However, there might be opposition from individuals or groups who view age restrictions as overreach or a limit to personal freedom, suggesting a clash between protectionist policies and individual liberties. Overall, the bill showcases significant tension between guardianship—as a form of societal stewardship—and the rights of individuals to access entertainment.

Contention

Within the discussions regarding SB00328, notable points of contention could arise from the enforcement of age restrictions among publicly accessible entertainment, with critics potentially arguing about the practicality and effectiveness of such regulations. Additionally, the establishment of a task force may invite scrutiny regarding the potential biases in studying violent video games, as concerns could emerge about the motivations behind the recommendations. The outcomes of these discussions during legislative sessions potentially highlight the complexities of balancing societal protection against individual freedoms.

Companion Bills

No companion bills found.

Previously Filed As

CT SB00004

An Act Concerning Victims Of Domestic Violence, The Unsolicited Transmission Of Intimate Images By Means Of An Electronic Communication Device And The Impermissible Use Of Nondisclosure Agreements In The Workplace.

CT SB00003

An Act Concerning Consumer Protection.

CT SB00002

An Act Concerning Artificial Intelligence.

CT HB05445

An Act Concerning Electric Grid Interconnection Points.

CT HB05403

An Act Concerning Military Protection Orders And Other Interpersonal Violence Protections.

CT SB00006

An Act Concerning Housing.

CT SB00008

An Act Concerning Drug Affordability.

CT HB05317

An Act Requiring A Study Concerning The Funding For The Community Gun Violence Intervention And Prevention Program And A Report Concerning The Effectiveness Of The Program.

CT SB00007

An Act Concerning Connecticut Paid Sick Days.

CT HB05322

An Act Concerning The Distribution Of Educational Materials Regarding Intimate Partner Violence Toward Pregnant And Postpartum Patients.

Similar Bills

No similar bills found.