Texas 2009 81st Regular

Texas House Bill HR223 Introduced / Bill

Filed 02/01/2025

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                    81R6205 MMS-F
 By: Dukes H.R. No. 223


 R E S O L U T I O N
 WHEREAS, Entertainment software has become a recognized part
 of our cultural landscape, with nearly two-thirds of our nation's
 households playing computer and video games, and with the average
 game player being 35 years old; and
 WHEREAS, The technology utilized in computer and video games
 continues not only to provide entertainment, but also to help make
 positive advances in tools used in the medical, health care, and
 human resources industries and to improve our nation's defense
 capabilities; and
 WHEREAS, Texas ranks third nationwide in computer and video
 game development, and the entertainment software industry provides
 more than 2,000 direct jobs and over 5,000 indirect jobs for Texas
 residents; and
 WHEREAS, Academic facilities, such as the Guildhall at
 Southern Methodist University, the Department of Visualization at
 Texas A&M University, the Technical Certification Program in Video
 Game Development at Austin Community College, and the Videogame
 Archive at The University of Texas at Austin, provide educational
 and research opportunities and curricula that develop some of the
 top talent in the entertainment software industry; and
 WHEREAS, Committed to helping parents make informed game
 decisions for their families, the entertainment software industry
 has established a self-regulatory body, the Entertainment Software
 Rating Board (ESRB), which has been lauded by the Federal Trade
 Commission for its comprehensive and effective entertainment
 rating system; moreover, the industry is voluntarily providing
 parental control technology in its latest generation of game
 consoles; and
 WHEREAS, New research shows that computer and video games
 often help children to develop their problem-solving and cognitive
 reasoning skills, while enabling older players to develop improved
 memory, reasoning, and multitasking abilities; in addition,
 computer and video games are increasingly providing players of all
 ages with ways to increase their physical activity; now, therefore,
 be it
 RESOLVED, That the House of Representatives of the 81st Texas
 Legislature hereby recognize February 3, 2009, as Entertainment
 Software Day in Texas.