LegiPlex
AI Workspace & Legislation Tracker
Creaet A Workspace
About
Sign Up
Login
Research Tools
Keyword Search
Bill Content
Video & Transcript
Capitol Directory (Beta)
US
Georgia GA
Legislatures
2023-2024 Regular Session
House
Bills
HB489
GA
Georgia House Bill HB489
Overview
Activity Timeline
Authors & Sponsors
Committee Assignments
Draft Versions & Texts
Latest Draft
Compare Versions
View All
Official Action Record
Calendar
Georgia 2023-2024 Regular Session
Georgia House Bill HB489
Introduced
2/16/23
Introduced
2/16/23
Caption
Georgia Entertainment Industry Investment Act; aggregate annual limit; provide
Latest GA HB489 Activity
View All Events: GA 2023-2024 Regular Session HB489
Companion Bills
No companion bills found.
Previously Filed As
GA HB548
Georgia Entertainment Industry Investment Act; certain sales and transfers of tax credits; impose a fee
GA HB393
Georgia Music Investment Credit Act; enact
GA HB133
Establishes the Entertainment Industry Jobs Act
GA H0251
Entertainment Industry Tax Credit Program
GA SB57
Establishes the Entertainment Industry Jobs Act
GA SB170
Establishes the Entertainment Industry Jobs Act
GA SB733
Establishes the "Entertainment Industry Jobs Act"
GA H3085
Providing incentives to the digital interactive media/entertainment industries
GA H2773
Providing incentives to the digital interactive media/entertainment industries
GA SB51
Relating to WV Film Industry Investment Act
Similar Bills
GA HB1180
Income tax credit; film, gaming, video, or digital production; revise a definition
GA SB349
Ad Valorem Taxation of Property; setting of millage rates; revise provisions
WI SB970
Creating a digital interactive media tax credit, granting rule-making authority, and making an appropriation. (FE)
WI AB1033
Creating a digital interactive media tax credit, granting rule-making authority, and making an appropriation. (FE)
MO SB764
Modifies provisions relating to gaming
CA AB2808
Primary ticket sellers.
CA SB1405
Marine mammals: protection of cetaceans: unlawful activities.
MA H3085
Providing incentives to the digital interactive media/entertainment industries