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2 | 2 | | HOUSE DOCKET, NO. 2994 FILED ON: 1/19/2023 |
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3 | 3 | | HOUSE . . . . . . . . . . . . . . . No. 2772 |
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4 | 4 | | The Commonwealth of Massachusetts |
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5 | 5 | | _________________ |
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6 | 6 | | PRESENTED BY: |
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7 | 7 | | Daniel M. Donahue |
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8 | 8 | | _________________ |
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9 | 9 | | To the Honorable Senate and House of Representatives of the Commonwealth of Massachusetts in General |
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10 | 10 | | Court assembled: |
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11 | 11 | | The undersigned legislators and/or citizens respectfully petition for the adoption of the accompanying bill: |
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12 | 12 | | An Act relative to increasing economic development and business opportunity in the design and |
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13 | 13 | | manufacture of video games through the use of tax credits. |
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14 | 14 | | _______________ |
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15 | 15 | | PETITION OF: |
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16 | 16 | | NAME:DISTRICT/ADDRESS :DATE ADDED:Daniel M. Donahue16th Worcester1/18/2023 1 of 6 |
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17 | 17 | | HOUSE DOCKET, NO. 2994 FILED ON: 1/19/2023 |
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18 | 18 | | HOUSE . . . . . . . . . . . . . . . No. 2772 |
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19 | 19 | | By Representative Donahue of Worcester, a petition (accompanied by bill, House, No. 2772) of |
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20 | 20 | | Daniel M. Donahue relative to increasing economic development and business opportunity in the |
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21 | 21 | | design and manufacture of video games through the use of tax credits. Revenue. |
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22 | 22 | | The Commonwealth of Massachusetts |
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23 | 23 | | _______________ |
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24 | 24 | | In the One Hundred and Ninety-Third General Court |
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25 | 25 | | (2023-2024) |
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26 | 26 | | _______________ |
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27 | 27 | | An Act relative to increasing economic development and business opportunity in the design and |
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28 | 28 | | manufacture of video games through the use of tax credits. |
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29 | 29 | | Be it enacted by the Senate and House of Representatives in General Court assembled, and by the authority |
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30 | 30 | | of the same, as follows: |
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31 | 31 | | 1 Section 1. Section 6 of Chapter 62 of the General Laws, as appearing in the 2010 Official |
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32 | 32 | | 2Edition, is further amended in section (l)(1) by adding at line 428 the following two paragraphs: |
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33 | 33 | | 3 "Video games" means interactive software that (a) is produced for distribution on or |
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34 | 34 | | 4accessed via electronic media, including without limitation software that may be accessed via or |
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35 | 35 | | 5downloaded from the Internet or mobile networks and software that is distributed on optical |
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36 | 36 | | 6media, or embedded in, or downloadable to electronic devices, including without limitation |
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37 | 37 | | 7mobile phones, portable game systems and personal digital assistants (PDAs); (b) users may |
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38 | 38 | | 8interact with via an electronic device, which may include without limitation a computer, a game |
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39 | 39 | | 9system, a mobile phone, and a personal digital assistant (PDA), in order to achieve a goal or set |
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40 | 40 | | 10of goals; and (c) include an appreciable quantity of text, sound, fixed images, animated images, |
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41 | 41 | | 11and/or 3-D geometry. Permissible examples of video games are massive multiplayer online |
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42 | 42 | | 12games, casual games, console games, virtual worlds, computer games, and mobile games. 2 of 6 |
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43 | 43 | | 13"Video games" shall not include products intended to facilitate gambling in any direct or indirect |
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44 | 44 | | 14manner, including without limitation Internet gambling websites, video slot machines and video |
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45 | 45 | | 1515 poker machines. |
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46 | 46 | | 16 “Video game production company” means a company including its subsidiaries engaged |
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47 | 47 | | 17in the business of producing video games. The term “video game production company” shall not |
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48 | 48 | | 18mean or include any company which is more than 25 per cent owned, affiliated, or controlled, by |
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49 | 49 | | 19any company or person which is in default on a loan made by the Commonwealth or a loan |
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50 | 50 | | 20guaranteed by the Commonwealth. |
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51 | 51 | | 21 Section 2: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 Official |
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52 | 52 | | 22Edition, is further amended in section (l)(1) by adding at line 429 after “motion picture” the |
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53 | 53 | | 23following term: “, or video games,” . |
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54 | 54 | | 24 Section 3: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 Official |
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55 | 55 | | 25Edition, is further amended in section (l)(1) by adding at line 431 after “motion picture” the |
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56 | 56 | | 26following term: “, or video game,” . |
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57 | 57 | | 27 Section 4: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 Official |
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58 | 58 | | 2828 Edition, is further amended in section (l)(1) by adding at line 436 after “motion picture” the |
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59 | 59 | | 29following term: “, or video game,” . |
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60 | 60 | | 30 Section 5: Section 6 of Chapter of the General Laws, as appearing in the 2008 Official |
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61 | 61 | | 31Edition, is further amended in section (l)(1) by adding at line 444 after “motion picture” the 33 |
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62 | 62 | | 32following term: “, or video game,” . 3 of 6 |
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63 | 63 | | 33 Section 6: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 Official |
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64 | 64 | | 34Edition, is further amended in section (l)(2) by adding at line 449 after “motion picture” the |
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65 | 65 | | 35following term: “, or video games,” . |
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66 | 66 | | 36 Section 7: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 Official |
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67 | 67 | | 3738 Edition, is further amended in section (l)(2) by adding at line 452 after “motion picture” the |
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68 | 68 | | 38following term: “, or video games,” . |
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69 | 69 | | 39 Section 8: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 Official |
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70 | 70 | | 40Edition, is further amended in section (l)(2) by adding at line 455 after “motion picture |
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71 | 71 | | 41production company” the following term: “, or video game production company,” . |
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72 | 72 | | 42 Section 9: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 Official |
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73 | 73 | | 43Edition, is further amended in section (l)(3) by adding at line 463 after “motion picture” the |
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74 | 74 | | 44following term: “, or video games,” . |
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75 | 75 | | 45 Section 10: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 |
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76 | 76 | | 46Official Edition, is further amended in section (l)(3) by adding at line 466 after “motion picture” |
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77 | 77 | | 47the following term: “, or video games,” . |
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78 | 78 | | 48 Section 11: Section 6 of Chapter 62 of the General Laws, as appearing in the 2008 |
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79 | 79 | | 49Official Edition, is further amended in section (5)(ii) by adding at line 491 after “motion picture” |
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80 | 80 | | 50the following term: “, or video games,” . |
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81 | 81 | | 51 Section 12: Section 38X as appearing in the 2008 Official Edition, is further amended in |
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82 | 82 | | 52subsection (a) by adding at line 21 the following two paragraphs: "Video games" means |
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83 | 83 | | 53interactive software that (a) is produced for distribution on or accessed via electronic media, 4 of 6 |
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84 | 84 | | 54including without limitation software that may be accessed via or downloaded from the Internet |
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85 | 85 | | 55or mobile networks and software that is distributed on optical media, or embedded in, or |
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86 | 86 | | 56downloadable to electronic devices, including without limitation mobile phones, portable game |
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87 | 87 | | 57systems and personal digital assistants (PDAs); (b) users may interact with via an electronic |
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88 | 88 | | 58device, which may include without limitation a computer, a game system, a mobile phone, and a |
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89 | 89 | | 59personal digital assistant (PDA), in order to achieve a goal or set of goals; and (c) include an |
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90 | 90 | | 60appreciable quantity of text, sound, fixed images, animated images, and/or 3-D geometry. |
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91 | 91 | | 61Permissible examples of video games are massive multiplayer online games, casual games, |
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92 | 92 | | 62console games, virtual worlds, computer games, and mobile games. |
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93 | 93 | | 63 "Video games" shall not include products intended to facilitate gambling in any direct or |
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94 | 94 | | 64indirect 66 manner, including without limitation Internet gambling websites, video slot machines |
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95 | 95 | | 65and video 67 poker machines. |
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96 | 96 | | 66 “Video Game Production Company”, a company including its subsidiaries engaged in the |
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97 | 97 | | 67business of producing video games. The term “video game production company” shall not mean |
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98 | 98 | | 68or include any company which is more than 25 per cent owned, affiliated, or controlled, by any |
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99 | 99 | | 69company or person which is in default on a loan made by the Commonwealth or a loan |
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100 | 100 | | 70guaranteed by the Commonwealth. |
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101 | 101 | | 71 Section 13: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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102 | 102 | | 72Official Edition, is further amended in subsection (a) by adding at line 23 after “motion picture” |
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103 | 103 | | 73the following term: “, or video games,” . 5 of 6 |
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104 | 104 | | 74 Section 14: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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105 | 105 | | 75Official Edition, is further amended in subsection (a) by adding at line 25 after “motion picture” |
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106 | 106 | | 76the following term: “, or video game,” . |
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107 | 107 | | 77 Section 15: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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108 | 108 | | 78Official Edition, is further amended in subsection (a) by adding at line 29 after “motion picture” |
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109 | 109 | | 79the following term: “, or video games,” . |
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110 | 110 | | 80 Section 16: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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111 | 111 | | 81Official Edition, is further amended in subsection (a) by adding at line 30 after “motion picture” |
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112 | 112 | | 82the following term: “, or video games,” . |
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113 | 113 | | 83 Section 17: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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114 | 114 | | 84Official Edition, is further amended in subsection (a) by adding at line 37 after “motion picture” |
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115 | 115 | | 85the following term: “, or video games,” . |
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116 | 116 | | 86 Section 18: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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117 | 117 | | 87Official Edition, is further amended in subsection (b) by adding at line 42 after “motion picture” |
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118 | 118 | | 88the following term: “, or video games,” . |
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119 | 119 | | 89 Section 19: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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120 | 120 | | 90Official Edition, is further amended in subsection (b) by adding at line 45 after “motion picture” |
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121 | 121 | | 91the following term: “, or video games,” . |
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122 | 122 | | 92 Section 20: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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123 | 123 | | 93Official Edition, is further amended in subsection (b) by adding at line 47 after “motion picture |
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124 | 124 | | 9498 production company” the following term: “, or video game production company,” . 6 of 6 |
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125 | 125 | | 95 Section 21: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 100 |
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126 | 126 | | 96Official Edition, is further amended in subsection (c) by adding at line 56 after “motion picture” |
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127 | 127 | | 97101 the following term: “, or video games,” . |
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128 | 128 | | 98 Section 22: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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129 | 129 | | 99Official Edition, is further amended in subsection (c) by adding at line 59 after “motion picture” |
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130 | 130 | | 100the following term: “, or video games,” . |
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131 | 131 | | 101 Section 23: Section 38X of Chapter 63 of the General Laws, as appearing in the 2008 |
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132 | 132 | | 102Official Edition, is further amended in subsection (e)(2) by adding at line 84 after “motion 107 |
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133 | 133 | | 103picture” the following term: “, or video games,” . |
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