New York 2025-2026 Regular Session

New York Assembly Bill A03457 Latest Draft

Bill / Amended Version Filed 01/27/2025

   
  STATE OF NEW YORK ________________________________________________________________________ 3457--A 2025-2026 Regular Sessions  IN ASSEMBLY January 27, 2025 ___________ Introduced by M. of A. McDONALD, SEAWRIGHT, LUNSFORD, STIRPE, TAYLOR, BRABENEC, SLATER, BLUMENCRANZ, BRONSON, BICHOTTE HERMELYN, DAVILA, SIMPSON, WOERNER, BERGER -- Multi-Sponsored by -- M. of A. LEVENBERG -- read once and referred to the Committee on Ways and Means -- committee discharged, bill amended, ordered reprinted as amended and recommitted to said committee AN ACT to amend the tax law, in relation to extending the period during which the empire state digital gaming media production tax credit may be claimed, the eligibility criteria for such tax credit, and allowing unused allowable credits to be rolled over to the following tax year The People of the State of New York, represented in Senate and Assem- bly, do enact as follows: 1 Section 1. Paragraph 1 of subdivision (a) and subdivisions (b) and (c) 2 of section 45 of the tax law, as added by section 1 of part OO of chap- 3 ter 59 of the laws of 2022, are amended to read as follows: 4 (1) A taxpayer which is a digital gaming media production entity 5 engaged in qualified digital gaming media production, or who is a sole 6 proprietor of or a member of a partnership, which is a digital gaming 7 media production entity engaged in qualified digital gaming media 8 production, and is subject to tax under article nine-A or twenty-two of 9 this chapter, shall be allowed a credit against such tax to be computed 10 as provided herein for taxable years beginning on or after January 11 first, two thousand twenty-three and before January first, two thousand 12 [twenty-eight] thirty-two. 13 (b) Allocation of credit. The aggregate amount of tax credits allowed 14 under this section, subdivision fifty-five of section two hundred ten-B 15 and subsection (nnn) of section six hundred six of this chapter in any 16 taxable year shall be five million dollars. Such credit shall be allo- 17 cated by the department of economic development in order of priority 18 based upon the date of filing an application for allocation of digital 19 gaming media production credit with such office. An applicant shall EXPLANATION--Matter in italics (underscored) is new; matter in brackets [ ] is old law to be omitted. LBD06207-06-5 

 A. 3457--A 2 1 submit an annual application which shall include all qualified digital 2 gaming media productions for the taxable year along with an estimate of 3 the digital gaming media production costs. The application can be 4 submitted no earlier than ninety days prior to the first day of the 5 applicable taxable year. If the total amount of allocated credits 6 applied for in any particular year exceeds the aggregate amount of tax 7 credits allowed for such year under this section, such excess shall be 8 treated as having been applied for on the first day of the subsequent 9 taxable year. Provided, however, that for taxable years beginning on or 10 after January first, two thousand twenty-three, if the total amount of 11 allocated credits applied for in any particular year is less than the 12 aggregate amount of tax credits allowed for such year under this 13 section, any unused portion may be carried over and added to the aggre- 14 gate amount of credits allowed in the next succeeding taxable year or 15 years. 16 (c) Definitions. As used in this section: 17 (1) "Qualified digital gaming media production" means: (i) a website, 18 the digital media production costs of which are paid or incurred predo- 19 minately in connection with (A) video simulation, animation, text, 20 audio, graphics or similar gaming related property embodied in digital 21 format, and (B) interactive features of digital gaming (e.g., links, 22 message boards, communities or content manipulation); (ii) video or 23 interactive games produced primarily for distribution over the internet, 24 wireless network or successors thereto; and (iii) animation, simulation 25 or embedded graphics digital gaming related software intended for 26 commercial distribution regardless of medium; provided, however, that 27 the qualified digital game development media productions described in 28 subparagraphs (i) through (iii) of this paragraph must have digital 29 media production costs equal to or in excess of [one hundred] fifty 30 thousand dollars per production. A qualified digital gaming media 31 production does not include a website, video, interactive game or soft- 32 ware that is used predominately for: electronic commerce (retail or 33 wholesale purposes other than the sale of video interactive games), 34 gambling (including activities regulated by a New York gaming agency), 35 or political advocacy purposes. 36 (2) "Digital gaming media production costs" means any costs for wages 37 [or salaries] paid to individuals, [other than actors or writers,] 38 directly employed for services performed by those individuals directly 39 [and predominantly] in the creation of a digital gaming media production 40 or productions. [Up to one hundred thousand dollars in wages and sala- 41 ries paid to such employees, other than actors and writers, directly 42 employed shall be used in the calculation of this credit.] Digital 43 gaming media production costs include but shall not be limited to 44 payments for services performed directly [and predominantly] in the 45 development (including concept creation), [design,] production (includ- 46 ing concept creation), design, production (including testing), editing 47 (including encoding) and compositing (including the integration of 48 digital files for interaction by end users) of digital gaming media. 49 Digital gaming media production costs shall not include expenses 50 incurred for the distribution, marketing, promotion, or advertising 51 content generated by end users, other costs not directly [and predomi- 52 nantly] related to the creation, production or modification of digital 53 gaming media or costs used by the taxpayer as a basis of the calculation 54 of any other tax credit allowed under this chapter. In addition, [sala- 55 ries or other income distribution] wages related to the creation of 56 digital gaming media for any person who predominately serves in a corpo- 

 A. 3457--A 3 1 rate capacity in the role of chief executive officer, chief financial 2 officer, president, treasurer or similar corporate position and who is 3 not directly engaged in services related to the creation of a digital 4 gaming media production or productions shall not be included as digital 5 gaming media production costs if the digital gaming media production 6 entity has more then ten employees. [Salaries or other income] Wages 7 paid to a person serving in such a role for the digital gaming media 8 production entity shall also not be included if the person was employed 9 by a related person of the digital gaming media production entity within 10 sixty months of the date the digital gaming media production entity 11 applied for the tax credit certificate described in subdivision (d) of 12 this section. For purposes of the preceding sentence, a related person 13 shall have the same meaning as the term "related person" in section four 14 hundred sixty-five of the internal revenue code. [Furthermore, any 15 income or other distribution to any individual including, but not limit- 16 ed to, licensing or royalty fees, who holds an ownership interest in a 17 digital gaming media production entity, whether or not such individual 18 is serving in the role of chief executive officer, chief financial offi- 19 cer, president, treasurer or similar position for such an entity, shall 20 not be included as digital gaming media production costs. Up to four 21 million dollars in qualified digital gaming media production costs per 22 production shall be used in the calculation of this credit.] Digital 23 gaming media production costs shall not include those costs used by the 24 taxpayer or another taxpayer as the basis calculation of any other tax 25 credit allowed under this chapter. 26 (3) "Qualified digital gaming media production costs" means digital 27 gaming media production costs only to the extent such costs are attrib- 28 utable to the use of property or the performance of services by any 29 persons within the state directly [and predominantly] in the creation, 30 production or modification of digital gaming related media. [Such total 31 production costs incurred and paid in this state shall be equal to or 32 exceed seventy-five percent of total cost of an eligible production 33 incurred and paid within and without this state.] 34 (4) "Digital gaming media production entity" means a corporation, 35 partnership, limited partnership or other entity or individual engaged 36 in qualified digital game development media production. 37 § 2. Paragraph (a) of subdivision 55 of section 210-B of the tax law, 38 as added by section 2 of part OO of chapter 59 of the laws of 2022, is 39 amended to read as follows: 40 (a) Allowance of credit. A taxpayer who is eligible pursuant to 41 section forty-five of this chapter shall be allowed a credit to be 42 computed as provided in such section forty-five against the tax imposed 43 by this article. [Under no circumstances may a single taxpayer receive 44 more than one million five hundred thousand dollars in tax credits per 45 year.] 46 § 3. Paragraph 1 of subsection (nnn) of section 606 of the tax law, as 47 added by section 4 of part OO of chapter 59 of the laws of 2022, is 48 amended to read as follows: 49 (1) Allowance of credit. A taxpayer who is eligible pursuant to 50 section forty-five of this chapter shall be allowed a credit to be 51 computed as provided in such section forty-five against the tax imposed 52 by this article. [Under no circumstances may a single taxpayer receive 53 more than one million five hundred thousand dollars in tax credits per 54 year.] 55 § 4. This act shall take effect immediately and shall apply to taxable 56 years beginning on and after January 1, 2025 and before January 1, 2032.