Pennsylvania 2025-2026 Regular Session

Pennsylvania Senate Bill SB626 Latest Draft

Bill / Introduced Version

                             
PRINTER'S NO. 643 
THE GENERAL ASSEMBLY OF PENNSYLVANIA
SENATE BILL 
No.626 
Session of 
2025 
INTRODUCED BY YAW AND VOGEL, APRIL 14, 2025 
REFERRED TO COMMUNITY, ECONOMIC AND RECREATIONAL DEVELOPMENT, 
APRIL 14, 2025 
AN ACT
Providing for skill video gaming; imposing duties on the 
Department of Revenue; providing for issuance of licenses for 
skill video gaming; imposing a tax and criminal and civil 
penalties; and providing for zoning.
TABLE OF CONTENTS
Chapter 1.  Preliminary Provisions
Section 101.  Short title.
Section 102.  Definitions.
Chapter 3.  Program
Section 301.  Regulation of skill video game systems.
Section 302.  Sale, manufacturing, distribution, operation and 
use of skill video game systems.
Chapter 5.  Organization
Section 501.  Licenses.
Section 502.  Licensing requirements.
Section 503.  Granting licenses.
Section 504.  Application and renewal costs of licenses.
Section 505.  Allocation of skill video game system revenue 
after tax.
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19 Section 506.  Issuance of license.
Section 507.  Term of license.
Section 508.  License renewal.
Section 509.  Suspension or revocation of license.
Chapter 7.  Certification Requirements
Section 701.  Skill video game system testing.
Section 702.  Bonding.
Section 703.  Reporting.
Chapter 9.  Distributors
Section 901.  Authorization.
Section 902.  System requirements.
Chapter 11.  Operators
Section 1101.  Authorization.
Section 1102.  Skill video game system placement agreements.
Section 1103.  Player security.
Section 1104.  Reporting.
Chapter 13.  Establishments
Section 1301.  Authorization.
Section 1302.  Skill video game placement agreements.
Section 1303.  Limits on skill video game terminals.
Section 1304.  Prohibition on miniature casinos and stop and 
gos.
Section 1305.  Limitation of access by individuals under 18 
years of age.
Section 1306.  Qualifications for establishments.
Chapter 15.  Players
Section 1501.  Authorization.
Section 1502.  Winnings.
Chapter 17.  Tax
Section 1701.  Tax imposed.
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30 Chapter 19.  Administration
Section 1901.  Governing practices and procedures.
Section 1902.  Law enforcement notification.
Section 1903.  Temporary regulation.
Section 1904.  Reports by licensees.
Chapter 21.  Offenses Related to Operation of Unlicensed Skill 
Video Games
Section 2101.  Criminal distribution and operation of unlicensed 
skill video game terminals.
Chapter 23.  Offenses Related to Illegal Manufacturing, 
Distribution or Operation of Skill Video Games
Section 2301.  Law enforcement.
Section 2302.  Criminal distribution of skill video game 
systems.
Section 2303.  Criminal alteration of skill video game software, 
terminal or related equipment.
Section 2304.  Criminal redemption of value to individual under 
18 years of age.
Section 2305.  Additional penalties.
Section 2306.  Surrendering illegal skill video games and 
equipment.
Chapter 25.  Miscellaneous Provisions
Section 2501.  Conflict.
Section 2502.  Zoning.
Section 2503.  Provisional licenses.
Section 2504.  Civil actions.
Section 2505.  Notice.
Section 2506.  Effective date.
The General Assembly of the Commonwealth of Pennsylvania 
hereby enacts as follows:
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30 CHAPTER 1
PRELIMINARY PROVISIONS
Section 101.  Short title.
This act shall be known and may be cited as the Skill Video 
Gaming Act.
Section 102.  Definitions.
The following words and phrases when used in this act shall 
have the meanings given to them in this section unless the 
context clearly indicates otherwise:
"Applicant."  A person which applies for permission to engage 
in an act or activity that is regulated under the provisions of 
this act.
"Bearer scrip."  A ticket that is a printed receipt from a 
skill video game system and is redeemable for cash equivalents .
"Camera system."  A video camera system approved by the 
department and provided by an operator to an establishment that 
meets the specifications approved by the department.
"Cash."  United States currency or coin.
"Cash equivalents."  Instruments with a value equal to United 
States currency or coin, including certified checks, cashier's 
checks, money orders or other representations of value that the 
department deems a cash equivalent.
"Controlling interest."  As follows:
(1)  For a publicly traded entity, the term means the 
holding of sole voting rights under State law or corporate 
articles or bylaws that entitle the person to elect or 
appoint one or more of the members of the board of directors 
or other governing board or the holding of an ownership or 
beneficial holding of 5% or more of the securities of the 
publicly traded legal entity, unless the presumption of 
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30 control or ability to elect is rebutted by clear and 
convincing evidence.
(2)  For a privately held corporation, partnership, 
limited liability company or other form of privately held 
legal entity, the term means the holding of securities in the 
legal entity, unless the presumption of control is rebutted 
by clear and convincing evidence.
"Department."  The Department of Revenue of the Commonwealth.
"Distributor."  An entity licensed by the department that 
sells, leases, offers or provides and distributes skill video 
game systems to an operator for use or play in this 
Commonwealth.
"Entity."  A domestic or foreign:
(1)  business corporation;
(2)  nonprofit corporation;
(3)  general partnership;
(4)  limited partnership;
(5)  limited liability company;
(6)  unincorporated nonprofit association;
(7)  professional association; or
(8)  business trust, common law business trust or 
statutory trust.
"Establishment."  An entity licensed by the department that 
permits an operator to place and operate skill video game 
systems on the establishment's premises under this act.
"Gross revenue."  The total of cash or cash equivalents 
received by a skill video game system minus the total of cash or 
cash equivalents paid out to players as a result of playing a 
skill video game system. The term does not include counterfeit 
cash or cash taken in a fraudulent act perpetrated against an 
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30 operator or establishment for which the operator or 
establishment is not reimbursed.
"Independent testing laboratory."  A nongovernmental entity 
engaged in the business of examining skill video game software 
and capable of providing the certification specified in Chapter 
7.
"Initial license."  A license issued by the department to an 
approved applicant under this act.
"Net profits."  The gross revenue after applicable taxes are 
paid to the department.
"Operator."  An entity licensed by the department to operate 
a skill video game system by:
(1)  Purchasing or leasing skill video game systems from 
a licensed skill video game system distributor.
(2)  Providing skill video game systems to licensed 
establishments.
(3)  Providing onsite collection of skill video game 
system revenue and skill video game system data reporting as 
required by this act.
"Payout."  The payment of cash or cash equivalent to player 
as a result of playing a skill video game system.
"Person."  Includes a corporation, partnership, limited 
liability company, business trust, other association, government 
entity, other than the Commonwealth, estate, trust, foundation 
or natural person.
"Player."  An individual who is at least 18 years of age when 
the individual plays a skill video game system.
"Principal."  Any of the following:
(1)  An officer.
(2)  A director.
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30 (3)  A person who directly holds a beneficial interest in 
or ownership of the securities of an applicant or licensee.
(4)  A person who has a controlling interest in an 
applicant or licensee or has the ability to elect a majority 
of the board of directors of a licensee or to otherwise 
control a licensee, lender or other licensed financial 
institution of an applicant or licensee, other than a bank or 
lending institution which makes a loan or holds a mortgage or 
other lien acquired in the ordinary course of business, 
underwriter of an applicant or licensee.
(5)  A person deemed to be a principal by the department.
"Program."  The program to regulate the distribution, sale, 
transportation, storage and use of skill video game systems 
established under Chapter 3.
"Provisional license."  A license issued under section 2503.
"Registration information."  The information required on the 
registration form provided by the department.
"Skill video game."  A game played on skill video game 
software that meets the qualifications specified in Chapters 5 
and 7 and has been licensed by the department as part of a skill 
video game system.
"Skill video game placement agreement."  An agreement entered 
into by a distributor with an operator or an operator with an 
establishment for the placement, operation, service or 
maintenance of skill video game terminals.
"Skill video game software."  A distributor's proprietary 
software program developed and designed for a skill video game 
system as approved by the department.
"Skill video game system."  A terminal that is equipped with 
skill video game software connected to a terminal reporting 
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30 system.
"Terminal identification number."  The unique number utilized 
to identify and verify a licensed skill video game system.
"Terminal reporting system."  A system provided by the 
distributor and accessible by the department to which each skill 
video game system communicates for the purpose of auditing 
capacity and information retrieval of the details of a financial 
event that occurs in the operation of a skill video game system, 
including coin in, coin out, ticket in, ticket out and jackpots.
"Ticket redemption terminal."  A terminal whe re a bearer 
scrip from a skill video game system may be rede emed for cash 
after a player has validated the player's age by utilizing a 
State-issued driver's license or identification card. A device 
used to validate the player's age may only read and verify the 
age from a State-issued driver's license or identification card 
and may not collect or retain any additional player information.
CHAPTER 3
PROGRAM
Section 301.  Regulation of skill video game systems.
(a)  Establishment.--A program to regulate the distribution, 
sale, transportation, storage and use of skill video game 
systems is established. The program shall be implemented and 
administered by the department. The department shall:
(1)  Issue licenses to participating individuals or 
companies to authorize them to design, program, license, 
sublicense, manufacture, transport, store and make available 
to the public a skill video game system within this 
Commonwealth in accordance with this act and regulations 
promulgated by the department.
(2)  Establish regulator and enforcement authority over 
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30 the program.
(3)  Develop enforcement procedures.
(b)  General authority and duties of department.--The 
department shall have general and sole regulatory authority over 
the sale, distribution and use of a skill video game system as 
described under this act.
(c)  Specific authority and duties of department.--The 
department shall have the specific power and duty to:
(1)  Collect taxes from a distributor.
(2)  Require and conduct or cause to be conducted 
criminal history investigations on applicants and licenses 
under this act.
(3)  For purposes of licensing and enforcement and 
background investigations, receive information otherwise 
protected by 18 Pa.C.S. Ch. 91 (relating to criminal history 
record information).
(4)  Issue, approve, renew, revoke, suspend, condition or 
deny issuance or renewal of a license or approval provided 
under this act.
(5)  Require prospective and existing applicants and 
licensees to submit to fingerprinting by the Pennsylvania 
State Police, who shall submit the fingerprints to the 
Federal Bureau of Investigation or an agency approved by the 
department for purposes of verifying the identity of the 
individual and obtaining records of criminal arrest and 
convictions.
(6)  Promulgate rules and regulations necessary for the 
administration and enforcement of this act. Except as 
provided in section 1903, regulations shall be adopted as 
provided under the act of July 31, 1968 (P.L.769, No.240), 
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30 referred to as the Commonwealth Documents Law, and the act of 
June 25, 1982 (P.L.633, No.181), known as the Regulatory 
Review Act.
(7)  Require each person that holds a license issued 
under this act to provide the periodic reports required of 
licensees under this act.
Section 302.  Sale, manufacturing, distribution, operation and 
use of skill video game systems.
The sale, distribution, operation, possession, transportation 
and use of a skill video game system in compliance with this act 
are authorized in this Commonwealth. A skill video game system 
shall not be deemed:
(1)  A lottery, gambling device, slot machine, device 
intrinsically connected with gambling or coin-operated 
amusement device.
(2)  "Games of chance" as defined under section 103 of 
the act of December 19, 1988 (P.L.1262, No.156), known as the 
Local Option Small Games of Chance Act.
(3)  As conducting another business on a licensed 
premises under the act of April 12, 1951 (P.L.90, No.21), 
known as the Liquor Code, or 40 Pa. Code § 3.52 (relating to 
connection with other business).
CHAPTER 5
ORGANIZATION
Section 501.  Licenses.
(a)  Issuance.--The department shall have the authority to 
issue licenses under this act.
(b)  Provisional licenses.--The department shall issue a 
provisional license to operate a skill video game system 
beginning on the effective date of this subsection to a 
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30 distributor, operator or establishment that meets the 
requirements of section 2503.
(c)  Skill video game system license.--An initial application 
period shall commence at a date set by the department. An 
initial license may be utilized on the date the department 
issues the initial license and shall remain valid for a minimum 
of one year or until the department establishes a date for the 
annual renewal of licenses.
(d)  License criteria.--The granting of a license by the 
department shall be subject to and dependent upon the 
applicant's criminal history record information and other 
criteria established by department regulation.
(e)  License renewal.--An application to renew a license 
shall be filed with the department prior to the expiration of 
the license.
Section 502.  Licensing requirements.
An entity, including each principal holding a controlling 
interest, which seeks a distributor, operator and establishment 
licensee shall be considered an applicant and shall provide the 
following information for an initial or renewal license:
(1)  Identification, including a driver's license or 
passport.
(2)  Naturalization papers or resident alien 
identification, if applicable.
(3)  Resident information for the previous five years.
(4)  Employment information for the previous five years, 
including dates employed and the name and address of the 
employers so that a criminal history and credit check can be 
completed.
(5)  An individual questionnaire provided by the 
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30 department for each principal who lives outside of this 
Commonwealth.
(6)  Proof that the applicant has not had a felony 
conviction within the last five years.
(7)  Proof that the applicant has never been convicted of 
a gambling-related felony.
(8)  Proof that the applicant has timely filed and 
satisfied all Federal, State and local taxes.
Section 503.  Granting licenses.
(a)  Process.--The department may grant, deny or revoke a 
license under this act.
(b)  Determination.--In making a decision under subsection 
(a), the department shall determine whether the applicant is 
able to comply with all applicable laws of this Commonwealth and 
regulations relating to the activities in which the applicant 
intends to engage under this act.
(c)  Privilege.--The issuance or renewal of a license shall 
be a revocable privilege.
(d)  Multiple licenses.-- An entity holding a license may only 
hold one type of license and may not hold another type of 
license.
(e)  Appeals.--If the department denies an application, the 
applicant shall have 30 days from the date of the department's 
mailing of the denial to the applicant to file an appeal of the 
denial. The appeal shall be filed with the Secretary of Revenue. 
The appeal of a decision by the Secretary of Revenue shall be 
filed with Commonwealth Court.
(f)  Prior operation.--Prior operation of a skill game shall 
not be a basis for denying a license.
Section 504.  Application and renewal costs of licenses.
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30 (a)  Payment.--The fee for an initial or renewal license 
application shall be payable to the department when the 
application or renewal is submitted.
(b)  Initial license and costs.--An initial license 
application fee shall be nonrefundable to an applicant. Initial 
license application fees shall be as follows:
(1)  A skill video game system distributor initial 
application fee, $1,000,000.
(2)  A skill video game system operator initial license 
application fee, $25,000.
(3)  A skill video game system establishment initial 
license application fee, $250.
(c)  Renewal license and costs.--A renewal license 
application fee shall be nonrefundable. Renewal license 
application fees shall be as follows:
(1)  A skill video game system distributor annual renewal 
license application fee, $100,000.
(2)  A skill video game system operator annual renewal 
license application fee, $5,000.
(3)  A skill video game system establishment annual 
renewal license application fee, $250.
Section 505.  Allocation of skill video game system revenue 
after tax.
The allocation of percentage of net profits earned shall be 
as follows:
(1)  An establishment shall receive 40%.
(2)  An operator shall receive 40%.
(3)  A distributor shall receive 20%.
Section 506.  Issuance of license.
A license issued by the department to a participant shall be 
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30 effective only for the specified period and shall include 
information required by the department.
Section 507.  Term of license.
(a)  Provisional license.--A provisional license shall be 
valid until the issuance or denial of an initial license.
(b)  Initial license.--An initial license shall remain valid 
for one calendar year.
(c)  Renewal license.--A renewal license shall be valid for 
one calendar year from the date of issuance.
Section 508.  License renewal.
(a)  Renewal.--An application for a renewal license shall 
include information required by the department.
(b)  Approval.--The department shall renew a license using 
the same process for granting licenses under this chapter.
(c)  Nonrenewal decision.--A decision to deny or not renew a 
license by the department shall include a notice specifying in 
detail how the applicant has not satisfied the department's 
requirements for renewal. The department may request additional 
information from the applicant before deciding to grant or deny 
an application for renewal. If the department denies a renewal, 
the applicant may appeal the decision to Commonwealth Court.
Section 509.  Suspension or revocation of license.
The department may suspend or revoke a license if the 
participant violates any provision of this act or regulation of 
the department.
CHAPTER 7
CERTIFICATION REQUIREMENTS
Section 701.  Skill video game system testing.
(a)  Certification.--Prior to obtaining an initial license 
under Chapter 5, a skill video game system must be certified 
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30 under subsection (b) in accordance with the following:
(1)  Before the distributor sells, leases, licenses, 
provides or distributes game software not qualified or 
approved by the program as skill video game software, the 
distributor shall supply to the department an engineering 
report and opinion in complete forensic detail by an 
independent testing laboratory , with experience in testing 
skill video game software and approved by the department , and 
based on an examination of a prototype or production sample 
of the skill video game software and approved skill video 
game system to be certified. The testing required under this 
paragraph shall be based only on skill video game software, 
and the technical specifications shall be agreed to be 
independent from slot machine technical specifications 
engineered for casino or video game terminal play. The 
engineering report and opinion shall:
(i)  Be restricted in scope to technical detail and 
shall not be otherwise relied upon as a legal opinion 
regarding whether skill or chance are predominant in 
winner determination or as an interpretation of law.
(ii)  Be signed by a principal or executive officer 
of an independent testing laboratory, which signature 
shall constitute the laboratory's certification regarding 
its contents.
(iii)  State, at a minimum, a written certification 
to the department that the skill video game software is 
one in which:
(A)  Skill of the player rather than an element 
of chance is the predominant factor affecting the 
skill video game's outcome.
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30 (B)  The skill video game requires the prize 
outcome for the single play and over a session of 
gameplay to be such that without the player 
exercising skill during the main phases of gameplay, 
it would be impossible to win the prize offered.
(C)  There must be no hard-coded minimum or 
maximum payout percentage for a skill video game.
(D)  There must not be any reflexive, 
compensating algorithm that makes the skill video 
game harder when it detects a highly skilled player 
or when the skill video game's payout percentage goes 
above 100%.
(E)  An average player can learn to score and win 
effectively on a skill video game.
(F)  A player is informed of the criteria used in 
selecting winners and rules are available for viewing 
at any time other than in the middle of a skill video 
game in play.
(G)  Skill video games must be programmed to keep 
true and accurate gameplay records, with a minimum of 
10 game recall, and the number of payouts from the 
skill video game, with a minimum of 10 voucher 
recall. Accounting meters must be at least eight 
digits in length, with six digits to the left of the 
decimal.
(H)  The skill video game is programmed so that a 
maximum price to play is $5 and the maximum winnings 
per individual game are $5,000.
(I)  The skill video game allows for the display 
of the software version, as well as lists of hardware 
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30 components of the approved terminal, in an easily 
identifiable and accurate manner.
(2)  A skill video game system shall remain certified and 
valid unless material changes are made to the skill video 
game software or equipment as deemed necessary by the 
department.
(3)  A distributor applicant applying for an initial 
license shall provide the distributor applicant's skill video 
game software in a manner consistent with rules and 
regulations promulgated by the department.
(4)  Certification of the requirements under this 
subsection shall be made to the department by the 
distributor, who shall represent that the certification is 
being made subject to the penalties of 18 Pa.C.S. § 4904 
(relating to unsworn falsification to authorities).
(b)  Certification.-- An independent testing laboratory 
approved by the department shall provide a certification as 
provided under this act.
(c)  Field verification of certified skill video game 
software.--The software distributor's skill video game software 
shall allow for random field verification by an agent or 
designee of the department. The distributor shall supply the 
department with the unique signature of the application software 
being tested and instructions allowing an agent or designee of 
the department to field verify a production copy of the skill 
video game system.
(d)  Trademark, copyright, trade secret and confidential 
proprietary material.--Nothing in this act is intended to 
violate, compromise or facilitate infringement of or make public 
material created, owned or possessed by a distributor. 
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30 Intellectual property or other material or information provided 
by a software distributor to the department for inspection shall 
be deemed as trademarked, copyrighted, a trade secret or 
confidential proprietary material, and the material shall not be 
subject to public access or inspection.
Section 702.  Bonding.
(a)  Eligibility.--To be eligible for a provisional or 
initial license, a distributor shall execute a $1,000,000 bond 
within 30 days of issuance of the license. The bond shall 
specifically protect the department's tax collection under this 
act, not the software provider.
(b)  Surety.--Each bond shall have as a surety a duly 
authorized surety company or two sufficient individual sureties 
approved by the department.
(c)  Condition.--The bond is conditioned for the faithful 
performance of the duties of the software provider to pay 
applicable taxes, fees and fines required by this act.
(d)  Suspension or revocation.--Unless the bond is filed with 
the department within the 30-day time period under subsection 
(a), the department may suspend the initial license. Failure to 
maintain an acceptable bond shall be grounds for license 
revocation.
Section 703.  Reporting.
(a)  Monthly report.--Each distributor shall utilize a 
terminal reporting system for the distributor's skill video game 
system. A distributor shall submit a monthly report to the 
department providing the following for the prior month:
(1)  The complete tracking of all revenue derived through 
the operation of all skill video game systems in operation 
within all establishments.
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30 (2)  The reporting of gameplay statistics, including cash 
in, cash out and numbers of games played.
(3)  The physical locations of all skill video game 
systems in possession of a distributor, operator or 
establishment in this Commonwealth.
(b)  Annual report.--By July 30 of each year, for the prior 
year's business, each distributor shall report to the department 
the following:
(1)  The total number of skill video game systems that 
operators purchased from a distributor, including all 
terminal identification numbers.
(2)  The number and type of skill video game systems that 
operators have located within each establishment.
(3)  The total number of skill video game systems and the 
terminal identification numbers that each entity has in 
inventory as of June 30.
(4)  The total number of skill video game systems in 
operation by county.
(5)  The total number of skill video game systems in 
operation by municipality.
CHAPTER 9
DISTRIBUTORS
Section 901.  Authorization.
A distributor, once licensed by the department, shall be 
authorized to distribute terminals and associated devices for 
skill video gaming that comply with the requirements under 
Chapter 5.
Section 902.  System requirements.
(a)  Currency.--A skill video game system shall be equipped 
with the ability to accept currency and shall distribute 
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30 winnings by ejection of a bearer scrip, card or other means 
approved by the department redeemable only for cash at the 
establishment where played. Winnings from players shall be 
redeemed at a ticket redemption terminal or by an attendant 
within the establishment where the bearer scrip or card was 
created.
(b)  Internet.--A skill video game system shall be connected 
to the Internet for purposes of security, authentication and 
redemption or data collection and control.
(c)  External ports.--Except as may be approved by the 
department for the field verification of skill video game 
software signatures, a skill video game system shall not have an 
external data port or disk drive outside of a locked area within 
the terminal.
(d)  Rules of play.--The skill video game system shall 
prominently display the rules of play either on the game screen 
or on the terminal.
(e)  Placard.--Each skill video game system shall bear a 
placard in a prominent location and in a prominent color stating 
as follows:
This game is licensed by the Pennsylvania Department of 
Revenue and is NOT operated or maintained by the 
Pennsylvania State Lottery. Players must be 18 years of 
age or older to play.
(f)  Age verification.--The skill video game system shall be 
operated only if the establishment has validated the player's 
age by utilizing a State-issued driver's license or 
identification card. A device used to validate the player's age 
may only read and verify the age from a State-issued driver's 
license or identification card and may not collect or retain any 
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30 additional player information.
(g)  Other markings.--Each skill video game system shall 
display the name of the distributor of the terminal and contact 
information for the operator, including a mailing address and 
telephone number.
CHAPTER 11
OPERATORS
Section 1101.  Authorization.
An operator shall do the following:
(1)  Purchase, lease, license, sublicense or provide 
approved skill video game systems from a distributor.
(2)  Distribute skill video game systems to 
establishments under terms approved by the department.
(3)  Collect and report skill video game system income 
and reconcile with a terminal reporting system.
(4)  Accept returns of skill video game systems from 
establishments per regulations promulgated by the department.
Section 1102.  Skill video game system placement agreements.
(a)  Contract.--Within 60 days of receiving an initial 
license, an operator shall enter into a contract with a licensed 
distributor. In addition to any additional minimum standards for 
the contract that the department requires, a skill video game 
placement agreement shall:
(1)  Include a provision rendering the agreement invalid 
if either party's license or application is denied, revoked, 
not renewed, withdrawn or surrendered.
(2)  Provide the operator with 40% of the net profits.
(b)  Term.--A skill video game placement agreement may be 
active for a minimum term of five years but shall not exceed 10 
years.
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30 Section 1103.  Player security.
Each establishment shall be provided a camera system from the 
operator which shall be pointed directly on skill video game 
systems and shall always be active. The camera system shall 
record and collect all video footage. The video footage shall be 
maintained and stored for the immediately prior 60 days.
Section 1104.  Reporting.
An operator using the terminal reporting system shall submit 
a monthly report to the distributor. The distributor shall 
provide to the department a monthly report that includes the 
terminal identification number in an operator's inventory and 
within each establishment for the prior month.
CHAPTER 13
ESTABLISHMENTS
Section 1301.  Authorization.
An establishment shall do the following:
(1)  Utilize skill video game systems from operators for 
entertainment and play by the public.
(2)  Return unused, damaged or inoperable skill video 
game systems to the operator.
Section 1302.  Skill video game placement agreements.
(a)  Contract.--Within 60 days of receiving an initial 
license, an establishment shall enter into a contract with an 
operator. In addition to any minimum standards for contract that 
the department requires, a skill video game placement agreement 
shall:
(1)  Include a provision rendering the skill video game 
placement agreement invalid if either party's license or 
application is denied, revoked, not renewed, withdrawn or 
surrendered.
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30 (2)  Provide the establishment with 40% of the net 
profits.
(b)  Term.--A skill video game placement agreement may be 
active for a minimum term of five years but shall not exceed 10 
years.
Section 1303.  Limits on skill video game terminals.
(a)  Terminals.--An establishment may have a maximum of two 
skill video game terminals per 500 square feet of public floor 
common space available to the patrons of the establishment.
(b)  Number of terminals.--
(1)  An establishment may not exceed five approved skill 
video game terminals.
(2)  An establishment that is owned by an organization 
under 26 U.S.C. § 501(c) (relating to exemption from tax on 
corporations, certain trusts, etc.) may not exceed 10 
approved skill video game terminals.
(c)  Placement.--Skill video game terminals shall be placed 
in public floor space visible to patrons and employees.
Section 1304.  Prohibition on miniature casinos and stop and 
gos.
(a)  General rule.--An operator is prohibited from installing 
skill video game systems in an establishment where the sole or 
primary source of annual net revenue is derived from skill video 
game systems.
(b)  Exemption.--Subsection (a) shall not apply to an 
organization established under 26 U.S.C. § 501(c) (relating to 
exemption from tax on corporations, certain trusts, etc.).
Section 1305.  Limitation of access by individuals under 18 
years of age.
The department shall promulgate regulations, including 
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30 employee training for detecting fake identification cards, for 
licensed establishments to ensure the play of skill video game 
systems by individuals under 18 years of age. Under no 
circumstances shall an establishment redeem a skill video game 
system redeemable bearer scrip, card or other means approved by 
the department from an individual under 18 years of age. 
Establishment licensees are required to post problem gaming 
signage and make problem gaming informational materials, the 
terms of which shall be established by the department, available 
at the establishment.
Section 1306.  Qualifications for establishments.
(a)  Play.--Skill video game systems shall be played only at:
(1)  an establishment licensed by the Pennsylvania Liquor 
Control Board;
(2)  an organization established under 26 U.S.C. § 501(c) 
(relating to exemption from tax on corporations, certain 
trusts, etc.); or
(3)  a business that sells age-restricted products such 
as tobacco or is licensed by the Pennsylvania Lottery.
(b)  License required.--An establishment under subsection (a) 
must be licensed by the Commonwealth to operate a skill video 
game system.
(c)  Subdivision prohibited.--An establishment shall consist 
of one physical building and may not be subdivided for the 
purposes of obtaining additional licenses to operate skill video 
game systems.
CHAPTER 15
PLAYERS
Section 1501.  Authorization.
It shall be lawful for a user to play and receive winnings 
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30 from a skill video game system dispensed in the form of a bearer 
scrip, card or other means approved by the department which is 
redeemable only at the establishment for cash. Cash shall not be 
dispensed directly by the terminal.
Section 1502.  Winnings.
A player's net winnings from the play of a licensed skill 
video game terminal shall be classified as compensation under 
section 303 of the act of March 4, 1971 (P.L.6, No.2), known as 
the Tax Reform Code of 1971.
CHAPTER 17
TAX
Section 1701.  Tax imposed.
(a)  Tax.--A tax of 16% of all gross profits generated by 
skill video game system play shall be paid to the Commonwealth 
by the distributor. The distributor shall submit to the 
department by the 20th of each month:
(1)  A report of gross profits under this subsection for 
the prior month.
(2)  Any tax payments due under this subsection for the 
prior month.
(b)  Deposit.--Revenue received from the tax imposed under 
this section shall be distributed by the department and shall be 
proportioned monthly under the following formula:
(1)  Fifty percent of t he revenue shall be deposited into 
the Clean Streams Fund.
(2)  Twenty-two percent of the revenue shall be 
distributed to individual counties proportionally based upon 
the gross profits derived from the operation of all skill 
video game systems within that county.
(3)  Twenty-two percent of the revenue shall be 
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30 distributed to individual municipalities based on the gross 
profits derived from the operation of skill video game 
systems within that municipality.
(4)  Six percent of the revenue shall be distributed to 
the Bureau of Liquor Control Enforceme nt for the purpose of 
enforcing this act.
(c)  Exemption.--Revenue generated from approved skill video 
game terminals being played by the public and game credit 
licenses to supply skill video game systems shall not be 
subjected to the tax imposed under section 202 of the act of 
March 4, 1971 (P.L.6, No.2), known as the Tax Reform Code of 
1971.
(d)  Information.--The distributor, operator and 
establishment shall provide to the department any information 
required by the department for the department's assessment and 
review of taxes under this section.
(e)  Prohibition on local fees and taxes.--No additional 
taxes or fees, including amusement taxes, may be imposed on the 
placement of a skill video game system or the revenue generated 
by a terminal unless specifically authorized under this act.
CHAPTER 19
ADMINISTRATION
Section 1901.  Governing practices and procedures.
The provisions of 2 Pa.C.S. (relating to administrative law 
and procedure) shall apply to all actions of the department 
under this act constituting an adjudication as defined in 2 
Pa.C.S. § 101 (relating to definitions).
Section 1902.  Law enforcement notification.
The department may notify law enforcement of information 
relating to any violation or suspected violation of this act.
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30 Section 1903.  Temporary regulation.
(a)  Promulgation.--In order to facilitate the prompt 
implementation of this act, the department shall promulgate 
temporary regulations as outlined in section 2503. The 
department may promulgate temporary regulations not subject to 
sections 201, 202, 203, 204 and 205 of the act of July 31, 1968 
(P.L.769, No.240), refer red to as the Commonwealth Documents 
Law, sections 204(b) and 301(10) of the act of October 15, 1980 
(P.L.950, No.164), known as the Commonwealth Attorneys Act, and 
the act of June 25, 1982 (P.L.633, No.181), known as the 
Regulatory Review Act.
(b)  Expiration.--The department's authority to adopt 
temporary regulations under subsection (a) shall expire two 
years after the effective date of this subsection. Regulations 
adopted after this period shall be promulgated as provided by 
law.
(c)  Publication.--The department shall transmit notice of 
the temporary regulations to the Legislative Reference Bureau 
for publication in the next available issue of the Pennsylvania 
Bulletin no later than six months after the effective date of 
this subsection.
Section 1904.  Reports by licensees.
An operator and establishment shall file a monthly report 
with the distributor as designated by the department. The 
distributor shall make the reports available to the department.
CHAPTER 21
OFFENSES RELATED TO OPERATION OF
UNLICENSED SKILL VIDEO GAMES
Section 2101.  Criminal distribution and operation of unlicensed 
skill video game terminals.
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30 (a)  Penalties.--In addition to any other penalty provided by 
law, a person commits a misdemeanor of the first degree if the 
person owns, operates, maintains, places into operation or has a 
financial interest in an unlicensed skill video game, skill 
video game system or skill video game software or a business 
that owns, operates, maintains or places into operation or has a 
financial interest in an unlicensed skill video game, skill 
video game system or skill video game software:
(1)  which is offered or made available to persons to 
play or participate for direct or indirect consideration, 
including consideration associated with a related product, 
service or activity; and
(2)  for which the person playing the unlicensed skill 
video game system may become eligible for a cash or cash-
equivalent prize, whether or not the eligibility for or value 
of the cash or cash-equivalent prize is determined by or has 
any relationship to the outcome of or play of the unlicensed 
skill video game system.
(b)  Forfeiture.--An unlicensed skill video game, skill video 
game system or skill video game software owned, operated 
maintained or placed into operation in violation of subsection 
(a) shall be seized and forfeited to the Commonwealth. The 
forfeiture shall be conducted in accordance with 42 Pa.C.S. §§ 
5803 (relating to asset forfeiture), 5805 (relating to 
forfeiture procedure), 5806 (relating to motion for return of 
property), 5807 (relating to restrictions on use), 5807.1 
(relating to prohibition on adoptive seizures) and 5808 
(relating to exceptions).
CHAPTER 23
OFFENSES RELATED TO ILLEGAL MANUFACTURING,
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30 DISTRIBUTION OR OPERATION OF SKILL VIDEO GAMES
Section 2301.  Law enforcement.
(a)  General criminal enforcement.--Except as provided in 
subsection (b), the Bureau of Liquor Control Enforcement of the 
Pennsylvania State Police shall be responsible for enforcement 
of the criminal provisions of this act.
(b)  Counties of the first class.--In addition to the Bureau 
of Liquor Control Enforcement of the Pennsylvania State Police, 
a local law enforcement agency may enforce the criminal 
provisions of this act in a county of the first class.
(c)  Definition.--As used in this section, the term "local 
law enforcement agency" includes the Philadelphia Police 
Department.
Section 2302.  Criminal distribution of skill video game 
systems.
In addition to any other penalty provided by law, a person 
commits a misdemeanor of the first degree if the person 
illegally sells, leases, licenses, sublicenses or distributes to 
any person or entity a skill video game system without being 
properly licensed by the department and contracted with a 
software provider.
Section 2303.  Criminal alteration of skill video game software, 
terminal or related equipment.
In addition to any other penalty provided by law, a person 
commits a felony of the third degree if the person 
intentionally, knowingly or recklessly alters a skill video game 
system, skill video game software or skill video game terminal 
in any manner so that:
(1)  chance, rather than predominant skill, is the factor 
affecting the prize outcome of the skill video game on a 
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30 single-play basis and on the basis of a session of single 
plays;
(2)  a player does not have an opportunity on every play 
to win back more than what was spent to play the skill video 
game; or
(3)  a skill video game terminal is capable of issuing 
currency, coins, a stored-value card or other cash equivalent 
or other medium of exchange.
Section 2304.  Criminal redemption of value to individual under 
18 years of age.
In addition to any other penalty provided by law, a person 
commits a summary offense if the person provides value of any 
kind to an individual under 18 years of age in exchange for an 
approved skill video game terminal redeemable bearer scrip.
Section 2305.  Additional penalties.
(a)  Civil penalties.--In addition to any other remedy 
available to the department, the department may assess a civil 
penalty for any violation of this act, a regulation promulgated 
under this act or order issued under this act. The following 
penalties shall apply:
(1)  The department may assess a civil penalty of not 
more than $25,000 for each violation and an additional 
penalty of not more than $1,000 for each day of a continuing 
violation. In determining the amount of each penalty, the 
department shall take the following into consideration:
(i)  The gravity of the violation.
(ii)  The willfulness of the violation.
(iii)  Previous violations, if any, by the person 
being assessed.
(iv)  The economic benefit to the person being 
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30 assessed for failing to comply with the requirements of 
this act, a regulation promulgated under this act or an 
order issued under this act.
(2)  The department may issue a written warning in lieu 
of a civil penalty to a person or entity who aids, abets, 
counsels, induces, procures or causes another person to 
violate this act, a regulation promulgated under this act or 
an order issued under this act.
(b)  Sanctions.--
(1)  In addition to any other penalty authorized by law, 
the department may impose the following sanctions:
(i)  The revocation or suspension of the license of a 
person found to be in violation of this act, a regulation 
promulgated under this act or an order issued under this 
act.
(ii)  The revocation or suspension of the license of 
a person for conduct or activity or the occurrence of an 
event that would have disqualified the person from 
receiving the license.
(iii)  The ordering of restitution of money or 
property unlawfully obtained or retained by a licensee.
(2)  A person who aids, abets, counsels, induces, 
procures or causes another person to violate this act shall 
be subject to the sanctions provided under paragraph (1).
(c)  Cost of action.--The department may assess against a 
person determined to be in violation of this act the cost of 
investigation of the violation.
(d)  Insignificant violations.--Nothing in this section shall 
be construed to require the assessment of a civil penalty or the 
imposition of a sanction for an insignificant violation of this 
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30 act if the department determines that the public interest will 
be adequately served under the circumstances by the issuance of 
a written warning.
Section 2306.  Surrendering illegal skill video games and 
equipment.
For a period of 90 days from the effective date of this 
section, a skill video game, skill video game device or other 
skill video game equipment not licensed by this act or another 
law of this Commonwealth may, without criminal penalty or fine, 
be surrendered by a person to the Commonwealth at designated 
drop-off facilities around this Commonwealth as determined by 
law enforcement and the department. All games, devices and 
equipment surrendered shall be recycled or destroyed at the 
direction of law enforcement. Costs for this service shall be 
covered by fees and taxes generated under this act.
CHAPTER 25
MISCELLANEOUS PROVISIONS
Section 2501.  Conflict.
The sale, manufacture, distribution, possession and use of 
approved skill video games, skill video game terminals or other 
related skill video game equipment approved by the department in 
compliance with this act shall not be deemed to be a violation 
of 4 Pa.C.S. Pt. II (relating to gaming), 18 Pa.C.S. § 5513 
(relating to gambling devices, gambling, etc.) or the act of 
December 19, 1988 (P.L.1262, No.156), known as the Local Option 
Small Games of Chance Act.
Section 2502.  Zoning.
A distributor, operator and establishment shall only have to 
meet the same municipal zoning and use requirements as other 
similar business types that are located in the same zoning 
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30 district. A municipality may not:
(1)  prohibit the placement or play of skill games; or
(2)  approve municipal zoning or land use requirements 
that restrict or prohibit placement, use or play of an 
approved skill video game terminal in a zoning district that 
allows any of the following:
(i)  the sale of beer, wine and spirits;
(ii)  the sale or play of State lottery games at 
commercial establishments; or
(iii)  gaming or wagering conducted under 4 Pa.C.S. 
Pt. II (relating to gaming).
Section 2503.  Provisional licenses.
(a)  Provisional licenses.--
(1)  A distributor that has filed registration 
information with the department under this section shall be 
permitted to continue operation.
(2)  Within 30 days after the effective date of this 
paragraph, a distributor shall collect and submit to the 
department the licenses application fee payments and 
registration information of all licensees. The following 
shall apply:
(i)  A submission to the department under this 
paragraph shall include prepayment of the initial license 
fee and the registration information.
(ii)  A distributor shall promptly submit 
registration information to the department as the 
information pertains to operators and establishments in 
compliance with the guidelines provided by the 
department.
(iii)  Upon submission of registration information, a 
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30 participant shall be considered to have a provisional 
license pending.
(iv)  The fee shall be the same as the initial 
license application fee under section 504. A payment 
under this paragraph shall be considered payment in full 
for an initial license application fee.
(v)  A provisional license shall be valid until the 
department approves and issues the initial license under 
this act.
(vi)  A payment shall be forfeited if the department 
declines to issue the initial license or revokes the 
provisional license.
(vii)  If a license is denied or revoked, the 
licensee shall cease the distribution, operation or use 
of skill video game systems or related equipment.
(viii)  An establishment shall not be allowed to 
operate with a provisional license without having been 
approved by a distributor who has submitted the 
establishment's name and information to the department.
(ix)  A distributor, operator and establishment may 
buy, use, sell, lease, license or otherwise provide skill 
video game systems or related equipment as prescribed by 
the department.
(x)  A distributor may not sell, lease, license or 
otherwise provide skill video game systems or ticket 
redemption terminals to an operator or establishment that 
does not qualify or hold a provisional license.
(xi)  A distributor or operator may not sell, lease, 
license or otherwise provide a skill video game system or 
ticket redemption terminal to an establishment that does 
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30 not qualify or hold a provisional license.
(xii)  During the provisional license period, the 
taxes required under Chapter 17 shall apply to 
provisional licensees.
(xiii)  Each month, a distributor shall be required 
to submit a report of terminal identification numbers, 
location names, addresses, cash-in, cash-out, tax amounts 
per terminal and tax payments to the department no later 
than the 15th day of the following month.
(3)  Beginning 30 days after the effective date of this 
paragraph, a distributor or operator may not apply for a 
provisional license.
(4)  An establishment may continue to obtain provisional 
licenses in accordance with this section.
(5)  One year after receipt of an initial license, an 
entity shall apply for a renewal license.
(b)  License fee.--An applicant who applies and pays for a 
provisional license application shall not be required to pay an 
additional initial license application fee once final rules and 
regulations are promulgated by the depa rtment. If, for any 
reason, the applicant is denied, the applicant shall forfeit the 
payment to the department.
(c)  Enforcement.--Within 30 days after the effective date of 
this subsection, a distributor shall coordinate with the 
department to ensure that only provisional licensees are 
operating accepted skill video games and approved skill video 
game terminals. A distributor shall provide all tools for law 
enforcement to validate approved skill video game software and 
skill video game terminals in the field utilizing terminal 
identification numbers.
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30 Section 2504.  Civil actions.
The following apply:
(1)  A civil action may be brought by a private party 
against a person who conducts any of the following activities 
in this Commonwealth without a valid license to conduct the 
activities under this act:
(i)  sells, leases, licenses or otherwise provides 
skill video game software;
(ii)  sells, leases, licenses, provides or otherwise 
distributes approved skill video game terminals; or
(iii)  possesses and is permitting play of an 
approved skill video game terminal.
(2)  A person commits a felony of the third degree if the 
person performs any of the acts for which a private party may 
bring a civil action under paragraph (1).
Section 2505.  Notice.
The department shall provide notice to the Legislative 
Reference Bureau for publication in the next available issue of 
the Pennsylvania Bulletin of the department's date of 
commencement of licensing under Chapter 3.
Section 2506.  Effective date.
This act shall take effect as follows:
(1)  The following provisions shall take effect 
immediately:
Chapter 25.
This section.
(2)  The remainder of this act shall take effect in 90 
days.
20250SB0626PN0643 	- 36 - 
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