Virginia 2022 Regular Session

Virginia Senate Bill SB530

Introduced
1/12/22  
Refer
1/12/22  
Report Pass
2/2/22  
Report Pass
2/10/22  
Engrossed
2/14/22  
Refer
2/22/22  
Report Pass
2/24/22  
Refer
2/24/22  
Report Pass
2/25/22  
Engrossed
3/1/22  
Engrossed
3/2/22  
Enrolled
3/7/22  
Chaptered
4/11/22  

Caption

Illegal gaming devices; manufacturing, etc., device, civil penalty.

Impact

The enactment of SB530 is expected to have significant implications for state laws regulating gambling and charitable gaming. By establishing stricter controls and penalties for illegal gaming, the bill aims to deter illicit activities and promote lawful gaming operations. Additionally, with the requirement for permits to supply gaming materials, the state can better manage and regulate the industry, which may potentially lead to increased revenue for state and local governments through enforcement of the new regulations.

Summary

SB530 addresses the issue of illegal gaming devices and sets forth regulations surrounding charitable gaming in Virginia. The bill amends various sections of the Code of Virginia, including imposing civil penalties for those who operate gambling devices in unregulated locations and requiring permits for manufacturers and suppliers of gaming supplies. The legislation aims to enhance oversight and compliance in the operation of charitable gaming, ensuring that it adheres to the legal framework established for such activities in the state.

Sentiment

General sentiment surrounding SB530 is largely supportive among those favoring a regulated gaming environment, as the bill is seen as a necessary step towards curbing illegal gambling practices and ensuring that charitable gaming serves its intended purpose. However, there are concerns among some stakeholders about the potential burdens the new permit requirements may impose on organizations conducting charitable gaming and the potential for increased administrative oversight, which could complicate compliance for smaller groups.

Contention

A notable point of contention surrounding SB530 revolves around the balance between regulation and participation in charitable gaming. Critics argue that the imposition of strict penalties and regulatory oversight may disadvantage small organizations that rely on charitable gaming for fundraising. Furthermore, there is apprehension regarding how aggressively these regulations will be enforced and the consequences for organizations that may unintentionally violate the law. Advocates for the bill counter that such measures are necessary to maintain the integrity of charitable gaming and protect consumers.

Companion Bills

VA SB566

Similar To Charitable gaming; strengthens enforcement and penalties.

Previously Filed As

VA SB1395

Illegal sale of cannabis; retail tobacco & hemp products, possession by person under 21yrs. of age.

VA HB1123

Illegal gambling and unlawful gaming; increases criminal penalties.

VA SB307

Electronic gaming devices; regulation, penalties.

VA HB590

Electronic gaming devices; regulation, penalties.

VA HB2295

Legal & illegal electronic gaming activities; restrictions, joint committee to study, civil penalty.

VA HB2747

Electronic gaming devices; regulating definitions, licensees, taxation, placement and compliance.

VA HB1607

Purchase, sale, transfer, etc., of assault firearms and certain ammunition feeding devices prohibited; penalties.

VA SB1235

Fentanyl, heroin, etc.; manufacturing, selling, giving, distributing, etc., penalties.

VA SB1250

Video gaming terminals; penalties.

VA SB1287

Virginia Gaming Commission; established, penalties, report.

Similar Bills

VA SB566

Charitable gaming; strengthens enforcement and penalties.

VA HB2374

Athlete agents; deregulation.

VA SB550

Liquid nicotine and nicotine vapor products; certification and directory, penalties.

VA HB1069

Liquid nicotine and nicotine vapor products; certification, removal of exclusion from directory.

VA SB403

Charitable gaming; electronic gaming is restricted to social organizations, etc.

VA HB763

Charitable gaming; electronic gaming is restricted to social organizations, etc.