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5 | 5 | | 2023 -- S 0146 |
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7 | 7 | | LC000310 |
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9 | 9 | | S TATE OF RHODE IS LAND |
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10 | 10 | | IN GENERAL ASSEMBLY |
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11 | 11 | | JANUARY SESSION, A.D. 2023 |
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12 | 12 | | ____________ |
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13 | 13 | | |
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14 | 14 | | A N A C T |
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15 | 15 | | RELATING TO STATE AFFAIRS AND GOVERNMENT -- VIDEO LOTTERY GAMES, |
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16 | 16 | | TABLE GAMES AND SPOR TS WAGERING -- THE RHODE ISLAND CON SUMER |
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17 | 17 | | PROTECTION GAMING AC T |
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18 | 18 | | Introduced By: Senators DiPalma, Felag, Gu, Acosta, Zurier, and Valverde |
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19 | 19 | | Date Introduced: February 01, 2023 |
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20 | 20 | | Referred To: Senate Special Legislation and Veterans Affairs |
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21 | 21 | | |
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22 | 22 | | |
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23 | 23 | | It is enacted by the General Assembly as follows: |
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24 | 24 | | SECTION 1. Chapter 42-61.2 of the General Laws entitled "Video Lottery Games, Table 1 |
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25 | 25 | | Games and Sports Wagering" is hereby amended by adding thereto the following section: 2 |
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26 | 26 | | 42-61.2-17. Prohibition on use of certain technology with video-lottery terminals and 3 |
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27 | 27 | | sports betting applications. 4 |
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28 | 28 | | (a) As used in this section, the following words shall have the following meanings unless 5 |
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29 | 29 | | the context clearly requires otherwise: 6 |
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30 | 30 | | (1) "Algorithm" means a specific procedure, set of rules, or order of operations designed 7 |
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31 | 31 | | to solve a problem or make a calculation, classification, or recommendation. 8 |
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32 | 32 | | (2) "Artificial intelligence" means computerized methods and tools, including, but not 9 |
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33 | 33 | | limited to, machine learning and natural language processing, that act in a way that resembles 10 |
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34 | 34 | | human cognitive abilities when it comes to solving problems or performing certain tasks. 11 |
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35 | 35 | | (3) "Automated decision system" means any computer program, method, statistical model, 12 |
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36 | 36 | | or process that aims to aid or replace human decision-making using algorithms or artificial 13 |
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37 | 37 | | intelligence. These systems can include analyzing complex datasets about human populations and 14 |
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38 | 38 | | government services or other activities to generate scores, predictions, classifications, or 15 |
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39 | 39 | | recommendations used by agencies to make decisions that impact human welfare. 16 |
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40 | 40 | | (4) "Biometric recognition" means the automated recognition and identification of an 17 |
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41 | 41 | | individual based on the individual's biological and behavioral traits. Examples of ways to 18 |
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43 | 43 | | |
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44 | 44 | | LC000310 - Page 2 of 3 |
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45 | 45 | | implement biometric recognition include, but are not limited to, fingerprint mapping, facial 1 |
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46 | 46 | | recognition, iris scans, and software to recognize and identify a person based on the person's palm 2 |
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47 | 47 | | print, retina, hand geometry, voice, signature, and gait. 3 |
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48 | 48 | | (5) "Gaming consumer" means a person engaged in playing a state-sanctioned game of 4 |
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49 | 49 | | chance or state gaming operation pursuant to this chapter, including, but not limited to, video lottery 5 |
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50 | 50 | | games, table games and sports wagering. 6 |
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51 | 51 | | (b) Prohibition in use of facial recognition technology or biometric recognition program: 7 |
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52 | 52 | | No video-lottery terminal installed and operated at the facilities of pari-mutuel licensees in the state 8 |
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53 | 53 | | or online betting applications shall use facial recognition technology or biometric recognition 9 |
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54 | 54 | | programs. 10 |
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55 | 55 | | (c) Specific limitations: The following use of automated decision systems and algorithmic 11 |
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56 | 56 | | operations that may affect gaming outcomes are prohibited: 12 |
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57 | 57 | | (1) The use of algorithmic programs that use a gaming consumer's previous betting history 13 |
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58 | 58 | | to modify prospective programs in order to reinforce and increase the amount waged based on the 14 |
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59 | 59 | | experience of a specific gaming consumer; and 15 |
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60 | 60 | | (2) The use of artificial intelligence or an automated decision system to condition a gaming 16 |
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61 | 61 | | consumer or attempt to promote increased play through the use of intermittent reinforcement based 17 |
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62 | 62 | | upon modern cognitive-behavioral algorithms and data collected from previous gaming 18 |
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63 | 63 | | engagement by a gaming consumer. 19 |
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64 | 64 | | (d) The provisions contained in this section shall also apply to all sports betting 20 |
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65 | 65 | | applications, including the use of computerized technology in a device separate from but connected 21 |
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66 | 66 | | to or otherwise controlling a video-lottery terminal, and to vendors of gambling products licensed 22 |
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67 | 67 | | by the State of Rhode Island. 23 |
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68 | 68 | | (e) Standardized rewards programs shall be excluded from the provisions of this section. 24 |
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69 | 69 | | SECTION 2. This act shall take effect upon passage. 25 |
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71 | 71 | | LC000310 |
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74 | 74 | | |
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75 | 75 | | LC000310 - Page 3 of 3 |
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76 | 76 | | EXPLANATION |
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77 | 77 | | BY THE LEGISLATIVE COUNCIL |
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78 | 78 | | OF |
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79 | 79 | | A N A C T |
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80 | 80 | | RELATING TO STATE AFFAIRS AND GOVERNMENT -- VIDEO LOTTERY GAMES, |
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81 | 81 | | TABLE GAMES AND SPOR TS WAGERING -- THE RHODE ISLAND CON SUMER |
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82 | 82 | | PROTECTION GAMING AC T |
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83 | 83 | | *** |
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84 | 84 | | This act would prohibit the use of facial recognition technology and biometric recognition 1 |
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85 | 85 | | technology in video-lottery terminals at pari-mutuel licensees in the state or in online betting 2 |
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86 | 86 | | applications. This act would also prohibit the use of certain other technologies in state gaming 3 |
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87 | 87 | | operations. The prohibition would not apply to standardized rewards programs. 4 |
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88 | 88 | | This act would take effect upon passage. 5 |
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90 | 90 | | LC000310 |
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