Rhode Island 2023 Regular Session

Rhode Island Senate Bill S0146 Latest Draft

Bill / Introduced Version Filed 02/01/2023

                             
 
 
 
2023 -- S 0146 
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S TATE  OF RHODE IS LAND 
IN GENERAL ASSEMBLY 
JANUARY SESSION, A.D. 2023 
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A N   A C T 
RELATING TO STATE AFFAIRS AND GOVERNMENT -- VIDEO LOTTERY GAMES, 
TABLE GAMES AND SPOR TS WAGERING -- THE RHODE ISLAND CON SUMER 
PROTECTION GAMING AC T 
Introduced By: Senators DiPalma, Felag, Gu, Acosta, Zurier, and Valverde 
Date Introduced: February 01, 2023 
Referred To: Senate Special Legislation and Veterans Affairs 
 
 
It is enacted by the General Assembly as follows: 
SECTION 1. Chapter 42-61.2 of the General Laws entitled "Video Lottery Games, Table 1 
Games and Sports Wagering" is hereby amended by adding thereto the following section: 2 
42-61.2-17. Prohibition on use of certain technology with video-lottery terminals and 3 
sports betting applications.     4 
(a) As used in this section, the following words shall have the following meanings unless 5 
the context clearly requires otherwise: 6 
(1) "Algorithm" means a specific procedure, set of rules, or order of operations designed 7 
to solve a problem or make a calculation, classification, or recommendation. 8 
(2) "Artificial intelligence" means computerized methods and tools, including, but not 9 
limited to, machine learning and natural language processing, that act in a way that resembles 10 
human cognitive abilities when it comes to solving problems or performing certain tasks. 11 
(3) "Automated decision system" means any computer program, method, statistical model, 12 
or process that aims to aid or replace human decision-making using algorithms or artificial 13 
intelligence. These systems can include analyzing complex datasets about human populations and 14 
government services or other activities to generate scores, predictions, classifications, or 15 
recommendations used by agencies to make decisions that impact human welfare. 16 
(4) "Biometric recognition" means the automated recognition and identification of an 17 
individual based on the individual's biological and behavioral traits. Examples of ways to 18   
 
 
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implement biometric recognition include, but are not limited to, fingerprint mapping, facial 1 
recognition, iris scans, and software to recognize and identify a person based on the person's palm 2 
print, retina, hand geometry, voice, signature, and gait. 3 
(5) "Gaming consumer" means a person engaged in playing a state-sanctioned game of 4 
chance or state gaming operation pursuant to this chapter, including, but not limited to, video lottery 5 
games, table games and sports wagering. 6 
(b) Prohibition in use of facial recognition technology or biometric recognition program: 7 
No video-lottery terminal installed and operated at the facilities of pari-mutuel licensees in the state 8 
or online betting applications shall use facial recognition technology or biometric recognition 9 
programs.  10 
(c) Specific limitations: The following use of automated decision systems and algorithmic 11 
operations that may affect gaming outcomes are prohibited:  12 
(1) The use of algorithmic programs that use a gaming consumer's previous betting history 13 
to modify prospective programs in order to reinforce and increase the amount waged based on the 14 
experience of a specific gaming consumer; and  15 
(2) The use of artificial intelligence or an automated decision system to condition a gaming 16 
consumer or attempt to promote increased play through the use of intermittent reinforcement based 17 
upon modern cognitive-behavioral algorithms and data collected from previous gaming 18 
engagement by a gaming consumer.  19 
(d) The provisions contained in this section shall also apply to all sports betting 20 
applications, including the use of computerized technology in a device separate from but connected 21 
to or otherwise controlling a video-lottery terminal, and to vendors of gambling products licensed 22 
by the State of Rhode Island.  23 
(e) Standardized rewards programs shall be excluded from the provisions of this section. 24 
SECTION 2. This act shall take effect upon passage. 25 
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EXPLANATION 
BY THE LEGISLATIVE COUNCIL 
OF 
A N   A C T 
RELATING TO STATE AFFAIRS AND GOVERNMENT -- VIDEO LOTTERY GAMES, 
TABLE GAMES AND SPOR TS WAGERING -- THE RHODE ISLAND CON SUMER 
PROTECTION GAMING AC T 
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This act would prohibit the use of facial recognition technology and biometric recognition 1 
technology in video-lottery terminals at pari-mutuel licensees in the state or in online betting 2 
applications. This act would also prohibit the use of certain other technologies in state gaming 3 
operations. The prohibition would not apply to standardized rewards programs. 4 
This act would take effect upon passage. 5 
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